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The portrait is that of a former coworker who acquired an image capture board back when digital cameras were still pretty unusual. The light sources are in a row overhead. My model doesn't diminish light intensity with distance, so the back columns are much brighter than the front. The balls on the columns are all spheres. Their shape is due to distortion in the perspective projection.
The textures are mapped throughout the objects. It is as if they are machined out of pieces of swirly candy and stacks of colored cubes.
This is meant to resemble a stick & ball molecular model.
This is the same model in a room with four mirrored walls. The viewpoint is within the red cube. The stripes on the sticks in the foreground is caused by color quantization. GIFs can only display 256 unique colors. That wasn't a big limitation at the time, I didn't have access to a machine with a 24-bit video card.
This is a dodecahedron with an icosahedron subtracted from it. The two are vertex/edge duals.
This is the reverse image, an icosahedron with a dodecahedron subtracted from it.
This is a snap from an apple picking expedition, with various paper weights sitting on it. That's me on the left, under the green puck.
This is a dodecahedron superposed on an icosahedron and encased in an impossible glass sphere. The sphere has an index of refraction higher than that of diamond. The polyhedron really has a radius about one third that of the sphere.
This shows off the ways the marble texture can be varied. Parameters control how much it swirls and how many speckles there are.
Each object is a marble sphere with four wedges cut out and a sphere cut out of the interior.
The object was to demonstarte images wrapped around curved surfaces. The middle sphere is behind a convergent lense. The usual suspects make an appearance.